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So, for those of you who haven't heard yet, there's a brand new DID forum up and going. It has had a pretty good start so far, and all the cool kids are talking about it, so head over there and make an account if you want to join in on what's happening!
If you're interested in DID art, discussions, roleplay, games, news or whatever, this forum should be something for you~
Oh, and spread the word~ ^_^
If you're interested in DID art, discussions, roleplay, games, news or whatever, this forum should be something for you~
A Little Tied Up
Oh, and spread the word~ ^_^
The new public Didnapper 2 Demo 3 is here!
Since it's now been a while since the last public demo, we have now prepared an updated one for you all! :D The new demo (Demo 3) can be downloaded from here on Itch (Windows and Mac). It'd take a while to go through all of the changes since the last demo, so here is just a brief summary of what's new in this one: Added an additional chapter (Chapter 2) Expanded on and improved the escape system Expanded on and improved stealth features (including ambushing) Expanded on and improved the battle system Added more CGs (both game over and story images) Added and improved graphics in general Added a lot of new original music soundtracks Added more areas Added sidequests Other stuff This demo normally takes around 2 hours to play through to the end, and is of course just the very first part of the full game, which is still in development (the closed beta of the game is a lot further along than this demo). We're planning on posting another public progress report in not too long. If you
Didnapper 2 - 2019 Progress Report
Greetings everyone, and on behalf of DID Games, happy whichever holidays you're all celebrating, if any! With the end of the year on our doorstep, we figured it would be nice to give you all an update on how the game is coming along, and what has happened to it this year in terms of development progress. So here are some of the most notable things, given to you in a spoiler-free way: Story implementation The game is planned to have 15 chapters in the main story (+the prologue). At the beginning of the year the story was only playable up until the end of the prologue, while now it is playable up to the end of chapter 7, meaning we are now about half done with the main story implementation, if you don’t count post-game content. Stealth At the start of the year there were practically no stealth mechanics implemented. Since then we added advanced LOS, improved chasing mechanics, added patrolling, an ambush minigame and the ability to carry and hide captured girls. Currently we are
Didnapper 2 dev stream notice!
We're hosting another public Didnapper 2 development stream tomorrow (Saturday) at 7 pm CET/ 1 pm EST!
Come and join us if you have any questions regarding the development, or you just want to see some of what we're working on :)
Here's a countdown, for those who find that useful: https://www.timeanddate.com/countdown/generic?iso=20191214T19&p0=187&msg=Didnapper+2+development+stream+%28December%29&font=serif&csz=1
We will be streaming here as usual: https://picarto.tv/KendrianCreative
Edit: The stream has ended, but you can find a raw recording of the stream here.
D2 development update + stream notice
It's time for another public notice!
There are a few pieces of info I want to share, so I'll just jump straight into it.
Staff changes
So, first off, for those who haven't been able to keep up with things on our Discord server, we've had some changes in staff lately.
Long story short, BingBingBing/star (the main artist and co-founder of DID Games) has gone on indefinite hiatus to battle a serious illness.
She is going to keep me updated on her condition, but otherwise she will stay offline and focus 100% on her recovery.
Because of her absence, we have recruited some new artists ( Daikinbakuju (https://www.deviantart.com/daikinbakuju) and Tiedtiki (https://www.deviantart.com/tiedtiki) ) to help take care of some of
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